[vc_row css_animation=”top-to-bottom”][vc_column css_animation=”none” css=”.vc_custom_1532130281470{margin: 0px !important;border-width: 0px !important;padding: 0px !important;background-color: rgba(198,198,198,0.01) !important;*background-color: rgb(198,198,198) !important;}”][ultimate_heading main_heading=”HI!” main_heading_color=”#dd3333″ sub_heading_color=”#000000″ main_heading_font_family=”font_family:Oswald|font_call:Oswald|variant:regular” main_heading_style=”font-weight:normal;font-style:normal;” sub_heading_font_family=”font_family:Oswald|font_call:Oswald|variant:600″ sub_heading_style=”font-weight:600;” margin_design_tab_text=””]

My name is Ilya and I’ve been working in the game industry since 2004. I have a large experience working on AAA/Indie/Mobile/VR/AR titles. I specialize in Vehicles/Weapons/Environments/Props.

I offer competitive rates to projects both big and small, from single models to fully-featured environments.

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  • Autodesk 3ds max/Maya
  • Pixologic Zbrush
  • Substance Painter
  • Marmoset Toolbag
  • Unity/Unreal engines
  • Photoshop
  • Marvelous Designer
  • World Machine

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  • High poly hard surface modeling and sculpting
  • Low poly/Mid Poly modeling
  • Stylized and photorealistic texturing, UV mapping, normal map baking, and PBR textures
  • Assets for Unity and Unreal game engines
  • Environment/Level design
  • GUI/FX/Animation/Rigging on a basic level
  • Technical modeling (LOD, Collision, Shadow Mesh)
  • Terrain
  • Unity Playmaker

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If you have any questions or work inquiries feel free to contact me on  e-mail or use this form

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